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The Singularities

Project Type

Client Project

Client/Partner

University of Pittsburgh

Genre

Educational

Platform

Desktop

Target Audience

Middle School, High School

Overview

  • Players can design their own Singular in the game, customizing their avatars’ unique superpowers, look, and gender identity
  • This game marks the first time that SHAHRP strategies for reducing alcohol-related harm were utilized in a video game

Gallery

DRAG
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